//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon Head Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}